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Versão 1.16.29.41 – Release
2010-06-15


Tamanho do patch: ~23 Mb


Finalmente foram consertados os bugs relacionados ao loot, entre outras coisas. Confira o log completo em leia mais.



------ ADDITIONS & CHANGES ------


General:
- After a Server Reboot, the Login Server will stay closed for 1 minute. You will get a message saying 'Login Server Down/Not accepting connections' if you try to login during this period.
- The loot system has been rebuilt. The following changes have been made:
- Loot bags can be opened/closed as many times as you like.
- Items can be placed into loot bags.
- Multiple players can open a loot bag at the same time.
- Multiple players can add/remove items from a loot bag at the same time.
- Loot bags can be opened under water.
- A player loot bag that contains items will remain on the ground for fifteen (15) minutes.
- A creature loot bag that contains items will remain on the ground for five (5) minutes.
- An empty loot bag will remain on the ground for 10 seconds.
- If you open a loot bag that was dropped by a Blue Flagged (No stripes) player, you will not become Global Allowed (Dark Gray Flag / Two (2) Stripes) until you actually remove an item from the loot bag.
- The starter Pickaxe and Worn Shortsword can now be purchased from the Utility Vendor at the cost of one (1) silver.
- Increased the max jump height when in combat mode.
- Added a trade timer (when you click accept you can't click accept again for a couple of seconds) for vendors to avoid spam.
- Reduced the amount of stamina you lose (from stam-regen) when you are hurt.
- Tweaked the numbers on how much stamina will be affected by armors.


Skills & Attributes:
- Gathering now decreases durability on the weapon/tool used.
- The Gathering skills are now toggled. Press the Mining/Woodcutting skill once and you will continue to gather until you press the Mining/Woodcutting skill again. In short: No more 1,1,1,1,1,1,1,1,1.


------ BUG FIXES ------


General:
- More Server and Client crashes resolved.
- Fixed the bug that caused items in bank slots to prevent items being added into inventory slots.
- Fixed the bug that allowed “overloading” of the inventory slots.
- Fixed the issues that prevented weight from getting updated properly when selling/trading items and so on.
- Fixed a bug that made the stamina calculation for heavy-armors drain way to much stamina when you had a heavy armor on.


AI & Mounts:
- Fixed a bug that allowed cloning of mounts.
- Fixed a bug where standing still and swinging from a horse was incorrectly calculated.
- Fixed feline creature hit boxes. They should now be easier to hit.


Art & Sound:
- Weapons/tools that break should now correctly be removed from your character.
- Dead players weapons should no longer be seen by living players.


Magic:
- Loot will now spawn when a creature/player is killed by Magic damage.
- Fixed the issue that prevented casting of spells after a player ran out of mana or had rested.


Skills & Attributes:
- Fixed the issue that prevented skills from decreasing when set to decrease.
- The Footspeed book can now be read up to 100 skill.
- Several skill books have been renamed and re-categorized.
- Adjusted prices for some books spanning over several volumes.
- Corrected prices for several high-tier skill books.


UI:
- Fixed the looting window not showing up (yet again).


------ KNOWN ISSUES ------
- We still have two remaining issue with loot; One: Equipped items end up in the loot bag but won't be lootable. We are working hard on fixing this one. And Two: Auto stacking when looting items is not fixed yet.
- Two remaining issues with The inventory is; One: If you gather and have no empty slots in your inventory, the stack you are currently filling up stops filling up. Two: If you have a full inventory and sell something to a vendor and have selected to receive items you do not currently have a stack of, those items will go missing. We will solve these asap.
- Taming did not receive much love overall in this patch, we focused on larger issues. The issues are known and being worked on.
- Refining and Extraction still being worked on.