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Seg, 07 de Junho de 2010 23:54 |
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Version 0.16.28.37 – Beta 2010-06-07
Tamanho do patch: ~250 MB
Acaba de ser lançado mais um patch beta para Mortal Online. Como a estréia é amanhã, este é provavelmente o último patch beta. Dentre as novidades estão o reativamento da construção de casas e da formação de guildas. Para os ladrões de plantão, a gatunagem continua desativada.
Clique em leia mais para conferir os detalhes.
------ ADDITIONS & CHANGES ------
General: - Your total equipment weight will now affect the amount of stamina that gets drained, your movement speed and your jump height. With this change we hope to see a larger variation in what armor types are worn by players. In short, there is now a reason to wear lighter armor. - A resurrection timer has been added. Players must now wait at least ten (10) seconds after dieing to resurrect. - Most of the stamina-drains have been reduced.
AI & Mounts: - Stats optimized for every creature in Myrland. - A blue priest has been added in Fabernum City.
Art & Sound: - Clouds will now move across Myrland. - A new Risar dungeon has been added. Don't venture in alone!
Guilds & Housing: - Housing is now re-enabled (Including Bridges and Palisades). Also the amount of materials needed for construction and costs for plans etc have been heavily reduced to help speed up the testing process. - Guilds are now re-enabled (Please note that the Guild War system is not active). Cost of Guild Stone Deeds reduced to make it easier to form Guilds.
Skills & Attributes: - Locking and Decreasing of skills and attributes is now re-enabled. - Alchemical Minerology has been moved up one level and is now a child of Petrology. - The amount of jumping height gained from the Jumping skill has been reduced. - The lowest height you can jump out of combat mode has been increased. - Catalysts used in Extraction will now get consumed.
------ BUG FIXES ------
General: - Fixed a bug that allowed dual-wielding two-handed weapons. - Fixed a bug that allowed Red flagged players to resurrect at Blue priests. - You will no longer be able to use/swing weapons while in "mouse-mode" (and players playing in windowed mode came together to celebrate this joyous occasion and all was well!). - Added some missing client-messages. - Guard zones removed outside city borders.
Art & Sound: - The rain should no longer stop falling when you mount. - Bow Graphics have been fixed. - All NPCs should now correctly play animations. - All animals should now have the correct textures. - Weather has been removed from caves and dungeons. - Music removed from all spider caves and mines. - Fixed some collision errors in Morin Khur that caused players to fall through the ground and get stuck. - Fixed collision errors in Houses that caused players to fall through the floor and get stuck. - Fixed the graphical issues in Toxai that caused the water foliage to float in the air. - The broken torch effects have been fixed.
AI & Mounts: - Creatures should now react faster in combat. The rotation issues have been polished (though not perfected) and the attacks are more accurate. - Mounts will no longer clone themselves. - You should no longer be stuck on your mount after crossing a node line. - Stabled creatures won't re-spawn by your side after a server crash.
Magic: - Fixed a bug that caused Magic damage/healing messages to not get displayed in the chat window. - Fixed a bug that caused creatures that were killed by Magic to not drop loot.
Skills & Attributes: - Refining will no longer create a stack of one material when the actual result gained was zero materials. - The attribute cap listed in character creation no longer differs from the actual in-game cap. - You should no longer deal more damage when you do not have a melee skill when using a weapon assigned to that skill. - You should no longer gain skill experience from beating on defenseless NPCs. - Fixed certain exploitable issues with Extraction.
UI: - The backgrounds in Character Creation are now corrected (Recruits are Recruits and so on). - Stacks in your inventory window will now update correctly when diminishing (For example: Consuming a potion). - When splitting stacks in the inventory window the stacks should no longer auto stack themselves. - Weapons now have their correct icons (This fix won't show for weapons created prior to this patch). - All UI windows should now correctly close when you move away from things you interact with. - Icons can now be removed from the actionbar by right-clicking them.
------ KNOWN ISSUES ------ Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.
- If you delete a character without leaving a guild and then recreate the character with the exact same name, that character will be in “guild limbo”. It can't get invited to a guild again and it can't get kicked from the former characters guild. - Issuing an 'attack' command to your pet followed by a 'follow me' command will not make the pet follow you. Between 'attack' and 'follow' issue a 'stay' command and it should then work.
------ DISABLED SYSTEMS ------ - Thievery |